In this game the player can reverse time to solve puzzles. When the player reverses time the game records their movements and interactions, and then plays these back as a clone. In other words by recording and playing back their own movements, players can solve a co-op puzzle with themselves.
This game allows the player to jump between two worlds to find a way to reach a key, to progress to the next level. The design of the game focuses on the use of colors to display the mechanics to the player.
This was my final exam game for second year Game Design. The core mechanic is that the player can adjust their weight and size to solve puzzles. Examples are entering small crevices or being heavy enough to weigh down on a lever.